Dien is met by two amazing guests: Joe “Thewigit” Wilson and Fred Woodley. They discuss Diablo 3 Monster Power, go in depth into Torchlight 2, and discuss how to equip items in Borderlands 2. Dien would like to express his love for Titan Quest. This week’s hard corner challenge: “Heidrig’s Apprentice: Butcher Edition”
Dien’s all like, “I got all level 60s. What YOU got?” Liz is all like, “I click, you die.” Then, like a caterpillar becoming a beautiful butterfly, the Diablo Off the Record podcast magically transforms into its new series: Dungeon Crawler! This week’s hardcore challenge: “Heidrig’s Apprentice”.
The upcoming patch 1.0.5 makes Dien belive that dreams really can come true. He cries in joy. No, really. Hear him weep. Meanwhile, Liz taps into hear inner peace. In her Zen-like trance, she finds the true meaning of dropping giant bells. This week’s Hardcore Challenge: “The BerZerker”!
PART 2 OF 2. After many weeks of begging, bribery, and eyelash-batting, Dave (while holding hands with guest host Keteh) finally caves-in & gives Liz the “Auction House Tips” she’s dreamed about. Also, the team talks more about Nephalem Valor. This week’s Hardcore Challenge “The Double Deuce”.
PART 1 OF 2. Once believed to be merely myth, our guest host “Keteh” makes his existence known right here on Diablo Off the Record! Dien explains his monk build and Liz got some wicked kicks! Dave gives us a heads-up on future patches on the PTR and geeks-out over banners (much to Liz’z continued bewilderment).
What does it MEAN? This week, Dave and guest host Kashpy discuss the “good old days” of Diablo II and explain what we can expect from Patch 1.0.5. Liz debunks some rumors about Jupiter proving that Dien can make her doubt herself. Naphalem Valor is discussed as well as possible future changes then we are issued the next Hardcore Challenge: The Classist.
Zombies & Hunters & Monks, OH MY! Dien finally leveled-up his non-Barbarian classes, then proceeds to cry as Liz defends the noble Monk in all its glory. CC, DH, & PvP make for too many acronyms for one host’s brain to handle. Last week’s Hardcore Challenge lead to much table-flipping & this week’s challenge – “The Assassin” – promises to do the same (thus, flipping tables back to their original position).
“Special” guest Will “Sovrun” A. joins the Diablo Off the Record crew this week for some good old Diablo geek-out goodness. Listen & marvel at the amazing things Dien can flip on the RMAH, how Liz can unnecessarily describe any Diablo 3 situation via 1980s pop culture references, & Will gives us the scoop on some smoking HOT builds. “The Narcissist” Hardcore Challenge is issued, much to the dismay OR joy of fans who survived the previous two.
Paragon Valor is in the hiz-ouse! Dave has been busy reaping the benefits of the highly anticipated Patch 1.0.4 while Liz glares in jealousy at his new legendary item. Details of the recent patch are brought to light & our hosts issue the 2nd in a series of themed Hardcore Challenges: The Podcaster.
Dien and Liz take on inferno, some just do it a little better than others. Continuing on this week, the Legendary preview as well as class previews were released. The elder scrolls OTR tribute Hardcore Challenge has been overcome by its arch nemesis: The Twilight Off The Record Challenge!
Dien and Liz take over as Keth is out for the week. Liz FINALLY hits 60. This week Diablo off the record covers character profiles, patch 1.0.4 systems preview, and a confirmed breach of data at blizzard. The hardcore challenge kills off our hosts and a new HCC arises, The Elder Scroll!
The hosts enjoy playing classes out of their normal, Keth and Dien fall in love with their Witch Doctors. Blizzard axes the Dial-In Authenticator and confirms new colors for items and upcoming auction house changes. “The Empty Bottle Challenge” was issued in the hard corner and Keth discusses the lore of Anu and Tathamet.
Even after all the hosts have rough weeks, they still find time to D3 a bit, Liz learns that Diablo 3 doesn’t work like Super Smash Brothers and Dave unleashes his power of math to try and test out a barbarian crit build. WoW invades the D3 news this week and the first d3 class hardcore challenge has been issued, “The Necromancer.”
Dein and Liz discuss their week on their normal characters and The hosts then discuss A Message by Mike Morhaime. Blizzard is expecting to reinstate game creation caps, what will our hosts have to say about it? The Healthy Challenge proves that even vitality can claim lives and the butcher is back with a new challenge.
Each host has a very different week and announce a winner for the D2 giveaway contest. The hosts then discuss the new real money commodities and gold sales. Character profiles, shall they be good or bad? Remember to sign up for your Diablo sculpture at http://www.sideshowtoy.com/?page_id=37713 A new hardcore challenge has been brought forth from the pits of hell: The Healthy Challenge.
The group discusses their week in game, as well as end game and magic find swapping and offering solutions for each. Keth discusses his hard core challenge and a new challenge has been made: the nudist.
Hello listeners! I just wanted to give everyone a heads up that our Producer, Joe Wilson, has officially enacted the first week of July to be “QGN Week” where most of our shows will be taking a one week hiatus. There will be a couple of exceptions, though, so I’ve detailed which shows will and will not be recording on the network this week.
Diablo: Off the Record will be recording this week as usual. The livestream will occur at 6 p.m. EST on Friday.
Elder Scrolls: Off the Record will not be recording this week. The next show will be Thursday, July 12, 2012.
Minecraft: Off the Record will not be recording this week. The next show will be Sunday, July 8, 2012.
Star Wars: Off the Record will be recording it’s final episode on Monday, July 2, 2012. As that show sunsets this week, SWTOR Reforged will be launching it’s first episode on Monday, July 9, 2012. Look for Episode 0 to appear in iTunes soon and remember to setup your new subscription!
Thank you for being a fan of the Quest Gaming Network!read more
The crew is back in the aftermath of 1.0.3 and we called it! 1.0.3a and b hit live and the dotr crew rejoiced. Dave rebuilt his barbarian for dps, Liz has two hell mode characters and Keth likes to talk to tech support. HCC prepares for “The Evarwyn”
The crew discusses their week in game now that 1.0.3 has gone live. 1.0.3 gets broke down and analised, sparking many feelings of love and hate. In this week’s voodoo, a few user emails are given the spotlight.
The Crew discusses the real money auction house, cheaters getting banned, and an amazing guide along with other news from the past week. The hosts also discuss recent experiences with the monk, barbarian, and wizards as well as get ready for the naturalist challenge in the Hard Corner!
Dave and Liz welcome a new host Keth as they go over plenty of news and events this week in Diablo 3. The crew goes over the steps to create the Staff of Herding. Also, Blizzard announces their game design update as well as give statements toward auction house hiccups. The no healing challenge wraps up our hosts’ hard core progressions and a new challenge is awarded!
With Diablo III out for nearly two weeks now, millions of players around the world are storming Sanctuary and joining the battle against the Burning Hells. At the same time, we continue to work around the clock to make sure you have an epic online gaming experience.
As more and more players begin to perfect their character builds and progress into Diablo III’s higher difficultly levels, some of the most prominent feedback lately has been about game balance and design, and that’s what we’re here to talk about today. As with any new game, gameplay issues are inevitable, and we hear a lot of feedback regarding what‘s balanced, what’s not, and everything else in between. We recently made some decisions to adjust (or outright nerf) a few class skills, and today we wanted to explain our overall philosophy on design changes — as well as give some insight into some more changes that are coming up.
Before we get to that, though, we thought it’d be fun to share a few interesting stats we’ve collected since Diablo III’s release:
- On average players have created 3 characters each
- 80% of characters are between levels 1 and 30
- 1.9% of characters have unlocked Inferno difficulty
- 54% of Hardcore players chose a female character
- The majority of Hardcore deaths (35%) occur in Act I Normal
- The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
- The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart
When it comes to making game changes, in general, our intent is to react quickly to critical design and balance issues, bugs, and other problems that seriously conflict with our design intent through hotfixes. For issues which aren’t as severely out of line, we plan to react in a more measured fashion — through client patches. We have a patch coming within the next week (patch 1.0.2) that has been in development since the game’s launch and is mainly aimed at addressing service issues. The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3. We expect that because the game is new, some other issues will arise that will need to be immediately addressed through hotfixes, but in general, most changes will arrive through patches.
Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don’t want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn’t really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it’s good, but we don’t think it’s so far out of line that we’re going to swoop in and hotfix it out of existence.
Inferno is intended to be extremely difficult, but with some specific skills, a few classes were simply able to progress far more easily than intended. This made the classes, which were about where they were supposed to be, seem very underpowered. It also created the perception that the classes doing well were intended to rely on specific runes in all their builds, and the other classes were just broken. This is the opposite of what’s true. If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity — and those “required” skills need to be corrected. We know these hotfixes snuck up on people, and it took us a day or so to communicate that they had gone live. However, our intent moving forward is that when there are circumstances where a hotfix is necessary, we’ll communicate changes that could impact your ability to play your class through ‘Upcoming Changes’ posts in the General forum. Ideally, we’ll let you know as soon as we even have the idea that we want to make that kind of change.
That said, we also wanted to let you know we’re keeping a close eye on Inferno. The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult. Right now, there’s a lot more damage “spikiness” occurring than feels right, and that’s one major area we’re looking to adjust in patch 1.0.3. While we don’t have any specifics yet, our design goals are to support and promote build diversity; continue to ensure that a mix of champion packs, rare packs, and boss fights are the most efficient way to acquire the best items in the game; and ensure that all classes are viable in Inferno.
From a high-level perspective, we think a more fundamentally fun way to approach difficulty in Inferno isn’t seeing how much incoming damage you can avoid or mitigate, but rather to see how efficient you can be while voluntarily taking on a challenge that pushes you. For anybody who’s ever died because they chased a Treasure Goblin too aggressively, you know what we mean; dying because you got greedy or overconfident can actually be a lot of fun. Now that the skills mentioned above have been brought more in line, we’ll be keeping a close eye on balance.
We’ve also seen some people saying our intention with Inferno is just one-shot you to make it difficult. While damage is a bit spikier than we’d like, we’re actually seeing a pretty significant number of people attempting Inferno without sufficient gear. There’s a good chance that returning to the previous Act to farm upgrades will do the most to help you survive. That said, we’d like to shift some of the focus away from survival and more toward using a variety of offensive tactics to succeed. Survival will still be important, but finding ways to maximize your damage while staying alive is more exciting. We’re not particularly concerned with whether or not a boss is “beatable,” though it should feel epic and challenging to defeat it. We’re more concerned with ensuring that acquiring 5 stacks of Nephalem Valor and taking on as many Champions and Rares as you can remains the most challenging and rewarding way to play.
On to items! One of the biggest pieces of feedback we’ve received regarding items is the relative power of Legendaries. This isn’t a simple issue to address, as it involves some intentional design decisions as well as expectations built by other games. First and foremost, Legendary items are not designed to necessarily be the best items in the game. They’re just one additional type of item as you level up, and they are not meant to be the primary items you’re chasing at the end-game. They can — and should — be exciting to find, but they’re not supposed to serve as the single driving force of the item hunt. Rare items, for example, have the possibility to roll up “perfect” stats that can, if you’re lucky, outpace the predetermined stats of a Legendary. That’s by design.
One problem we’ve seen — and intend to correct quickly — is players comparing high-level Magic (blue) items to lower-level Legendary items as “proof” of an imbalance. To help correct misconceptions of the actual stat budgets allocated to items, we’ll be exposing item levels (ilvl) of 60+ items in patch 1.0.3. Comparing an ilvl 63 blue to an ilvl 60 Legendary will hopefully make a bit more sense afterward. In addition, we’re planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). These buffs will not be retroactive, and so they’ll only apply to new Legendary items found after the patch. In the long term, we’re looking at simply expanding the affix diversity and unique bonuses of Legendary items, and we’ll be able to share more details after the PvP patch.
Other areas of concern have been both the gem combination system and Blacksmith leveling and crafting costs. The intent, especially with the Blacksmith, is that he’s leveling with you, you’re able to use him as an alternate source for upgrades. Our design goal is that once you get to level 60, his recipes are actually good enough to help fill a character’s potential itemization gaps. To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.
Of course, these are just a few of the more prominent issues we wanted to let you know we’re working on. In addition, we’ll be addressing a number of specific game bugs and other issues through future hotfixes and patches. We’re going full steam ahead on the PvP patch, which will also include a number of game changes unrelated to PvP, and we look forward to sharing more about that as we get closer to opening up a PTR, where you’ll be able to test out our changes — and enjoy mercilessly slaughtering one another in the PvP arena.
This week we talk a bit about our week in game, our character builds and some of the cooler achievements we’ve earned while playing! Account security, hot fix notes for classes as well as the Real Money AH delay and a Blizzard contest are among our top headlines in The Communal Fire. In Hard Corner, we talk about our in game play this week with our harcore characters and the ‘white item only’ challenge and Dave presents to us next week’s new challenge as well. The Voodoo brings us a few newcomer tips from Liz as well as your emails and shout outs! Thanks for choosing Diablo Off the Record, ENJOY!
The game has FINALLY launched and we have our first week in game play through as well as reaction to the errors that have been timing YOU out of game, Blizzard’s reaction to that, an interview of Chris Metzen by Entertainment Weekly and a raid team may have downed Inferno! All new Diablo 3 hard core challenge, white drops ONLY in Hard Corner, PLUS, “Elective Mode”, rushing vs exploring in D3 and your emails and shout outs all in The Voodoo! Its a huge show and we cover it all, ENJOY!
To those wondering what Blizzard has to say on the release of D3, mostly due to its rocky start, we have posted Bashiok’s launch update here in its entirety.
We’d like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live.
To that end, we’d also like to say that we’ve been humbled by your enthusiasm — and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game’s launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.
We’ve been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We’re continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.
In order to make sure everything is continuing to run as it should, we’ve decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We’ll post further updates on that in the near future.
Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system. Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We’re investigating this issue and will provide a specific update as soon as possible.
We greatly appreciate everyone’s support, and we want to sincerely apologize for the difficulties many of you encountered on day one. Please visit the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues you may be having downloading, installing, or while playing the game.
Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.
Joe “Wigit” Wilson joins us this week and shares his adventures in the closed beta with his Monk and helps us figure out if YOUR computer can play Diablo 3! We also discuss the latest news regarding Sigils, allowing crowd control for boss fights and the new animated short entitled: “Wrath”. In the Hard Corner, we go over last week’s challenge: Survivalist and then its on to one of your emails! The count down for Diablo 3 is almost here and we’re gearing up for exactly that!
Long before the creation of Sanctuary, the Eternal Conflict between angels and demons raged on for untold millennia. Blizzard Entertainment teamed up with renowned director Peter Chung and acclaimed animation studio Titmouse to create this unique vision of a fundamental moment in the battle between the High Heavens and the Burning Hells.
View this video by clicking on the banner or by clicking HERE.read more
This week we discuss some of the newest headlines, including the brand new Diablo TV spots and dying your armor! Dave gives us this week’s NEW challenge to your hard core character AND we are presented with the nitty gritty of the Real Money Auction House!
Another TV Spot has hit the scene, this time, it’s the “End of Days”! Be sure to check it out by clicking the picture or by clicking here.read more
Check out tonight’s tv spot for Diablo III, featuring clips from in-game cinematics, during Family Guy , which is on Fox at 9 pm EDT/8 pm CDT! Of course, just in case you missed it, We have it right here for you!read more
Welcome to our FIRST episode!! We start things off with a little introduction of the hosts and their experiences w/in the Diablo universe and last week’s amazing open beta! Then its off to the week in official and community news where Dave presents our main headline: the premiere site where you will build your exclusive in-game banner and sigil! Afterward, we present our hardcore play through segment called “Hardcorner” and discuss last week’s challenge and this week’s challenge to you! Its a huge first episode and we hope you enjoy!
Join the hosts, Evarwyn, David Adams and Liz “Mistress LeBeau” Jurgens as they discuss Diablo 3 official and community news, classes and skill trees, lore, week in-game, hardcore characters and even the franchise as a whole from past to present! If you are a Diablo fan, this is the podcast made for you by fans like you! Come join us on iTunes each week starting April 28th as we prepare for the launch of one of the most highly anticipated video games of all time: DIABLO III !